Status Effects
All 12 status effects in Voidling Bound explained
Damage Over Time (DoT)
Burn
Pyro elementDamage over time as a percentage of the target's max HP. Scales harder against tanky enemies and bosses. Subject to damage cap.
Poison
Organic elementDamage over time that stacks with itself. Multiple poison applications increase total damage. Excellent for long boss fights.
Bleed
Neutral elementBasic damage over time. Consistent across all enemy types since Neutral has no weaknesses.
Frostbite
Cryo elementDamage over time with a slow effect. Affected enemies move and attack slower. Good crowd control.
Burst Effects
Static
Cyber elementStacks up to 5 times. At 5 stacks, all stacks are consumed for a massive burst of damage. Rewards sustained fire on single targets.
Disintegrate
Plasma elementStacks beyond 5 cause overflow burst. Also applies Float (enemies lose ground contact). Highest burst potential in the game.
Control & Debuff Effects
Sleep
Perk/AbilityImmobilizes target. Affected enemies cannot take damage until they wake up. Useful for isolating dangerous enemies.
Stun
Perk/AbilityTemporarily disables enemy actions. Bosses are slowed instead of fully stunned. Time your stuns during telegraphed attacks.
Fear
Perk/AbilityAffected enemies flee and avoid your voidling. Useful for crowd control and creating safe repositioning windows.
Invisibility
Perk/AbilityEnemies can no longer target you. Does not prevent AoE damage. Excellent for escaping dangerous situations.
Marked
Perk/AbilityTriggers bonus effects from specific perks. Marked enemies take increased damage from certain ability types.
Armor Reduction
Certain abilitiesLowers enemy armor, increasing all direct damage dealt. Stacks with elemental weaknesses for maximum damage.
Important: Damage Cap
All percentage-based status effects (Burn, Poison, Bleed, Frostbite) are subject to a damage cap that prevents them from trivializing bosses. Raising your voidling's attributes (especially Essence) increases the damage cap and multiplier, allowing your DoT effects to scale into endgame content.