Abilities Encyclopedia
All ability types and mechanics explained
Ability Slots
Primary
Cooldown: Shortest
Main damage dealer. Used most frequently.
Secondary
Cooldown: Medium
Specialty attack with unique effects.
Defensive
Cooldown: Medium-Long
Block, dodge, counter, or shield.
Tertiary
Cooldown: Medium
Melee combo or charge attack.
Movement
Cooldown: Short
Dash, teleport, or repositioning tool.
Ultimate
Cooldown: Longest
Devastating finisher with highest impact.
Unique Mechanics by Species
Gilick — Counter Stance
Defensive ability that deals AoE, bursts when hit, grants invulnerability frames.
Ur-Sek — Form Swap Ultimate
Switches between Ur (tank) and Sek (DPS). Heals on swap. Fastest ultimate charge.
Nimiod — Infinite Jump
Movement ability using stamina. Cannot reload while airborne.
Nimiod — Turret Network
Secondary deploys turrets. Teleport near turrets causes burst.
Gwigoon — Clone Army
All abilities interact with deployed clones. Decoy Swap for repositioning.
Kerapin — Shield + Mine Combo
Can attack through deployed shield. Mine + Rolling Bombardment for area control.
Packuran — Wormhole + Hatchlings
Defensive wormhole for repositioning. Hatchlings provide autonomous DPS.
Morfang — Melee Combos
Extended combos scale damage. Predator's Instinct provides lifesteal window.