Voidling Bound

Abilities Encyclopedia

All ability types and mechanics explained

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Ability Slots

Primary

Cooldown: Shortest

Main damage dealer. Used most frequently.

Secondary

Cooldown: Medium

Specialty attack with unique effects.

Defensive

Cooldown: Medium-Long

Block, dodge, counter, or shield.

Tertiary

Cooldown: Medium

Melee combo or charge attack.

Movement

Cooldown: Short

Dash, teleport, or repositioning tool.

Ultimate

Cooldown: Longest

Devastating finisher with highest impact.

Unique Mechanics by Species

Gilick — Counter Stance

Defensive ability that deals AoE, bursts when hit, grants invulnerability frames.

Ur-Sek — Form Swap Ultimate

Switches between Ur (tank) and Sek (DPS). Heals on swap. Fastest ultimate charge.

Nimiod — Infinite Jump

Movement ability using stamina. Cannot reload while airborne.

Nimiod — Turret Network

Secondary deploys turrets. Teleport near turrets causes burst.

Gwigoon — Clone Army

All abilities interact with deployed clones. Decoy Swap for repositioning.

Kerapin — Shield + Mine Combo

Can attack through deployed shield. Mine + Rolling Bombardment for area control.

Packuran — Wormhole + Hatchlings

Defensive wormhole for repositioning. Hatchlings provide autonomous DPS.

Morfang — Melee Combos

Extended combos scale damage. Predator's Instinct provides lifesteal window.

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